queue with matching - определение. Что такое queue with matching
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Что (кто) такое queue with matching - определение

ABSTRACT DATA TYPE
Bounded queue; Queue (data structure); Real-time queue; Amortized queue
Найдено результатов: 6722
Bracket matching         
A SYNTAX HIGHLIGHTING FEATURE OF CERTAIN TEXT EDITORS AND INTEGRATED DEVELOPMENT ENVIRONMENTS THAT HIGHLIGHTS MATCHING PAIRS OF BRACKETS.
Braces matching; Brace matching
Bracket matching, also known as brace matching or parentheses matching, is a syntax highlighting feature of certain text editors and integrated development environments that highlights matching sets of brackets (square brackets, curly brackets, or parentheses) in languages such as Java, JavaScript, and C++ that use them. The purpose is to help the programmer navigate through the code and also spot any improper matching, which would cause the program to not compile or malfunction.
Matching theory (economics)         
SEARCH THEORY
Search and matching theory; Matching function; Matching Function; Matching model; Job matching; Search and matching; Matching theory (macroeconomics); Matching market; Matching theory (economics)
In economics, matching theory, also known as search and matching theory, is a mathematical framework attempting to describe the formation of mutually beneficial relationships over time.
Client–queue–client         
Client-Queue-Client; Client-queue-client
A client–queue–client or passive queue system is a client–server computer network in which the server is a data queue for the clients. Instead of communicating with each other directly, clients exchange data with one another by storing it in a repository (the queue) on a server.
Search and matching theory (economics)         
SEARCH THEORY
Search and matching theory; Matching function; Matching Function; Matching model; Job matching; Search and matching; Matching theory (macroeconomics); Matching market; Matching theory (economics)
In economics, search and matching theory, is a mathematical framework attempting to describe the formation of mutually beneficial relationships over time. It is closely related to stable matching theory.
Matching funds         
DONATION BASED ON OTHERS' DONATIONS
Matching fund; Matching gift; Matching gifts; Matching donations; Matching donation; Matching git; Match funding; Matched funding; Donation matching; Matching grants; Matching grant; Match fund
Matching funds are funds that are set to be paid in proportion to funds available from other sources. Matching fund payments usually arise in situations of charity or public good.
deque         
  • browsing history]]: new websites are added to the end of the queue, while the oldest entries will be deleted when the history is too large. When a user asks to clear the browsing history for the past hour, the most recently added entries are removed.
ABSTRACT DATA TYPE FOR WHICH ELEMENTS CAN BE ADDED TO OR REMOVED FROM EITHER THE FRONT OR BACK
Doubly-ended queue; Deques; Double ended queue; Deque; Double-Ended Queue; Head-tail linked list; Doubly ended queue; Real-time deque
double-ended queue         
  • browsing history]]: new websites are added to the end of the queue, while the oldest entries will be deleted when the history is too large. When a user asks to clear the browsing history for the past hour, the most recently added entries are removed.
ABSTRACT DATA TYPE FOR WHICH ELEMENTS CAN BE ADDED TO OR REMOVED FROM EITHER THE FRONT OR BACK
Doubly-ended queue; Deques; Double ended queue; Deque; Double-Ended Queue; Head-tail linked list; Doubly ended queue; Real-time deque
<algorithm> /dek/ (deque) A queue which can have items added or removed from either end[?]. The Knuth reference below reports that the name was coined by E. J. Schweppe. [D. E. Knuth, "The Art of Computer Programming. Volume 1: Fundamental Algorithms", second edition, Sections 2.2.1, 2.6, Addison-Wesley, 1973]. Silicon Graphics (http://sgi.com/tech/stl/Deque.html). [Correct definition? Example use?] (2003-12-17)
Tile-matching video game         
  • ''[[Frozen Bubble]]''
TYPE OF PUZZLE VIDEO GAME
Match three game; Tile-matching video games; Matching tile video games; Matching tile video game; Match-3 video game; Match-3 game; Match-three game; Match three video game; Match-three video game; Tile-matching; Match-3; Match-three; Match 3; Match3; Tile-matching game; Match three; Gem games; Jewel games; Match 3 games; Tile-matching games
A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion.The definition proposed by Juul (2007).
Double-ended queue         
  • browsing history]]: new websites are added to the end of the queue, while the oldest entries will be deleted when the history is too large. When a user asks to clear the browsing history for the past hour, the most recently added entries are removed.
ABSTRACT DATA TYPE FOR WHICH ELEMENTS CAN BE ADDED TO OR REMOVED FROM EITHER THE FRONT OR BACK
Doubly-ended queue; Deques; Double ended queue; Deque; Double-Ended Queue; Head-tail linked list; Doubly ended queue; Real-time deque
In computer science, a double-ended queue (abbreviated to deque, pronounced deck, like "cheque"Jesse Liberty; Siddhartha Rao; Bradley Jones. C++ in One Hour a Day, Sams Teach Yourself, Sixth Edition.
Approximate string matching         
  • A fuzzy Mediawiki search for "angry emoticon" has as a suggested result "andré emotions"
ALGORITHM FOR FINDING STRINGS THAT MATCH A PATTERN APPROXIMATELY
Fuzzy string searching; Fuzzy search; Fuzzy searching; Fuzzy string matching; Fuzzy finder; Approximate substring matching; Approximately matching strings; Fzf; FZF
In computer science, approximate string matching (often colloquially referred to as fuzzy string searching) is the technique of finding strings that match a pattern approximately (rather than exactly). The problem of approximate string matching is typically divided into two sub-problems: finding approximate substring matches inside a given string and finding dictionary strings that match the pattern approximately.

Википедия

Queue (abstract data type)

In computer science, a queue is a collection of entities that are maintained in a sequence and can be modified by the addition of entities at one end of the sequence and the removal of entities from the other end of the sequence. By convention, the end of the sequence at which elements are added is called the back, tail, or rear of the queue, and the end at which elements are removed is called the head or front of the queue, analogously to the words used when people line up to wait for goods or services.

The operation of adding an element to the rear of the queue is known as enqueue, and the operation of removing an element from the front is known as dequeue. Other operations may also be allowed, often including a peek or front operation that returns the value of the next element to be dequeued without dequeuing it.

The operations of a queue make it a first-in-first-out (FIFO) data structure. In a FIFO data structure, the first element added to the queue will be the first one to be removed. This is equivalent to the requirement that once a new element is added, all elements that were added before have to be removed before the new element can be removed. A queue is an example of a linear data structure, or more abstractly a sequential collection. Queues are common in computer programs, where they are implemented as data structures coupled with access routines, as an abstract data structure or in object-oriented languages as classes. Common implementations are circular buffers and linked lists.

Queues provide services in computer science, transport, and operations research where various entities such as data, objects, persons, or events are stored and held to be processed later. In these contexts, the queue performs the function of a buffer. Another usage of queues is in the implementation of breadth-first search.